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Harassment Build: (useful vs. Nightelf, Human, Undead Fiend players and ranged unit builds in general)
Aim is to quickly engage your enemy in combat with hit and run tactics while teching up yourself to finish off your weakened opponent. Marauders are particularely useful for this task because of their high resilience to pierce attacks and their normal/chaos damage (after chaos invocation). This enables you to efficiently raid enemy camps even very early in the game.
Buildorder:
- send start peons in goldmine
- train
- build
- train
- build
- build near trees
- build
- send peons to chop lumber
- train
- train
- build
- train
- build tech up, after that get units suiting your strategy.
- if necessary, build more for harvesting lumber. Don't forget that you can store lumber in Moshpits and Pig Farms, too!
Tactic:
- use marauders + Outrider ensnare to quickly kill archers, riflemen and workers with focus + surrounds
- buy a sacrificial skull to create Blight near the enemy base, so you can regenerate while attacking. This is especially useful when raiding nightelf camps
- If your enemy towers up you already have an advantage. Use it by teching up to t3 quickly or to build an expansion on t2
- if your enemy also fasttechs make sure you get either or tech ensnare for your Marauders - it's autocast and useful for killing enemy air units
When to use
- if your enemy is not in his base, use Chaos Invocation to quickly raid buildings, especially after the Outrider has his aura - you get ressources for raiding buildings.
- if your enemy fields larger amounts of non-archer units, like Footmen, Grunts, Huntresses, basically every unit which has no armourtype "medium", use Chaos Invocation to increase your damage output. Chaos Invocation grants attackspeed, bonus damage and bonus life regeneration. You should keep in mind that the unit cannot be transformed back and will not profit from armoury techs anymore.
- You should not try to engage larger amounts of Huntresses with Marauders. Their medium armour makes them weak against the bouncing attacks and their damage output is pretty low compared to hunts. You should switch to building Moshers and upgrading them into Axe Throwers instead
Possible 2nd Heroes
- if you're playing against Orcs, Bloodelves or Human:
The Wicked Blademaster excels at nuking units, and prevents them from running away. The combination of Ensnare + Slam + focus fire will kill every unit in a matter of seconds.
Warlocks add some nice AoE damage potencial, and Rotten Ancestors are very good for pushing in t2. Also you can use them for parallel creeping easily.
- if playing against undead, Nightelves:
Nightelves and undeads lack stun spells, so Battle Drums are especially useful. This increases your damage potential massively since it will not be interrupted, unless your enemy uses neutral heroes with stun and Silences.
Also, the Wicked Blademaster can be useful for nuking down units like Talons, Fiends and Ghouls.
Further unit options for mid and lategame:
- if you're playing against Orcs, Bloodelves or Human:
Orcs, Bloodelves and Human can be taken on by using Warlocks, Black Dragons and Hellbournes. Clever usage of Demonic Purge will silence enemy spellcasters, Hellbournes are the weapon of choice against Riflemen, footmen, Windweavers, Raiders and Headhunters. Additionally, you can also use Shamans to improve your melee warrior performance.
- if playing against undead, Nightelves:
Use and you can win easily. Slayer Cultists have extremely high damage output and can dominate Dryads, Hunts, chimairas, Destroyers and kill low hp units quickly, which makes them perfect for fighting those races.
Have fun using it :)
dArCReAvEr
TBC Staff
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