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General:
- Towers use fortified armour now, but base armour is reduced drastically
- all heroes require ~ 20% more experience to level up from level 3 onwards
- tier 2 / tier 3 hall experience bonus for heroes lowered to 10%/20% from 15/30%
- increased all main hall teching times by 20% except for Orc
- tree hitpoints doubled
- new upkeep system: low - medium - high upkeep
* low upkeep kicks in at 30 supply, consuming 20% of the collected Gold
* medium upkeep kicks in at 60 supply, consuming 40% of the collected Gold
* high upkeep kicks in at 90 upkeep now, consuming 60% of the collected Gold
* max Food level increased to 110
Neutral:
- lowered Drunken brawler crit rate to 2x damage and 10/15/20% chance, lowered evasion to 5/10/15%
- Panda Breath of Fire damage to 50/90/130 from 50/100/150. Ignition damage raised to 10/20/30 from 7/14/21. Mana cost increased to 90 from 70
- Firelord Incinerate passive again
- Increased Pit Lord armour by 1
- new neutral Hero: Ogre Geomancer, a tanky spellcaster hero with earth/fire based spells.
1) Earth shock: cancels channeling abilities, deals initial damage and damage over time, slows movement and attackspeed.
2) Molten Boulder: target an area to throw a ball of magma towards it. All nearby units are burned and the boulder explodes at the target location, dealing damage to all units
3) Stone Skin: auto cast skill, the targeted units receives less damage from attacks
4) Elemental fury: channeling area spell, erupts boulders from the ground that explode into smaller ones, dealing damage to all units beneath.
- Beast Master Bear summon manacost to 100 from 125
Human:
- removed bloodelf references, replaced Priest with Cleric, Sorceress with Sorceror and Spellbreaker with
Conjurer (new unit):
1) Glyph of Wisdom: summons a longlasting glyph that detects stealthed units and provides sight of the area
2) Molten Armour: lowers the amount of spells/magic damage taken by 15%, grants a 1.5x damage critical strike chance of 10%
3) Word of Power: Auto cast that applies a long-lasting silence on enemy units
- replaced Bloodmage with Elementalist: Flamestrike, Banish, Siphon Mana, Summon Fire Elemental (new ultimate, melee blocker ultimate with immolation, similar to Infernal)
- increased Storm Bolt manacost to 90 from 75
- Storm Bolt duration to 4s (2s hero) from 5s(3s)
- lowered bash chance to 15%/25%/35% from 20%/30%/40%
- lowered Avatar bonus health to 300 from 500
- increased Holy Light manacost to 75 from 65
- reworked Divine Shield: now can shield any allied unit for 4/6/8s. Cooldown increased to 12s.
- increased Devotion aura armour bonus to 2/3.5/5 from 1.5/3/4.5
- increased footmen damage to 13-14 from 12-13
- lowered Siege Tank hitpoints to 50 from 700, lowered base armour to 1 from 2. lowered armour bonus to +1 instead of +2
- lowered Riflemen health to 520 from 535
- new tech: Mithrilcore shells, increase the damage dealt to medium armour for Riflemen by 50% for the duration of the ability (10s)
- lowered Knight health to 800 from 835
- lowered Guard Tower health to 400 from 500, 1 fortified armour instead of 5 heavy armour, halved attackspeed but doubled the damage done per arrow
- lowered militia duration to 35s from 45s
- lowered farm hitpoints to 350 from 500
- lowered Siege Tank armour to 1 from 2, increased cost to XXX
- new hero: Windwarrior, agility hero based off Gryphon Rider. Abilities:
1) Mighty Gust - pushes back all units in front of the Windwarrior, lowering their movementspeed and chance to hit
2) Thunderhammers: throws a magical hammer on attacking that splits up into a thunderbolt upon hitting the target. Deals additional damage to nearby surrounding enemy units
3) Skywrath Aura - A protective shield that has a chance to cast a lightning bolt when an affected unit is attacked.
4) (placeholder) Reincarnation - revives the hero
Orc:
- lowered Blademaster critical strike damage to 1.5x/2.25x/3x instead of 2x/3x/4x more damage
- lowered Blademaster windwalk duration to 10s/15s/20s from 20s/35s/50s, transition time to 1s from 0.6s, increased mana cost to 100
- Mirror Image now creates 2/2/2 illusions. At level 2 and 3 they deal 25%/50% of the Blademasters damage to enemy units. Mana cost lowered to 100 from 125, cooldown increased to 15s from 3s
- increased Far Seer spirit wolf hiptoints to 230 from 200, changed armourtype to medium from heavy
- lowered Chainlightning Manacost to 110 from 120
- lowered healing wave to heal 120/195/270 instead of 135/215/330, increased cooldown to 11s from 9s
- lowered Hex duration to 3/4/5 from 4/5/6s for heroes
- lowered serpent ward manacost to 25 from 30, lowered cooldown to 5s from 6.5s
- New hero: Warchief, exceptional at leading Orcish troops into battle. Abilities:
1) Path of Honour; debuff duration for all nearby units is decreased
2) Mighty Throw: throws a hammer at the target, dealing damage and slowing attackspeed and movementspeed
3) Windfury: increases attackspeed and damage significantly for a period of time
4) Blood for Blood: nearby units give back damage when attacked
- Raider + 1 armour
- Grunts receive a new tech: Pounding Axes, gives them a chance to deal bonus damage and smash the attacked unit's armour. Deals damage over time and lowers their armour by 2.
- troll headhunter hitpoints from 350 to 380 (berserkers remain unchanged)
- troll headhunters profit from the venomous spears upgrade
- Tauren Totem available at tier 2; Spirit Walkers moved to Totem. Tauren Warriors require tier 3 still
- Ancestral Spirit manacost to 200 from 250
- lowered purge manacost to 60 from 75
- lowered liquid fire damage bonus to 4 from 8
- new unit: Troll Voodoo Priest, anti magic caster. Can use Voodoo Charm which makes units more resistant against magic. Can also learn Spirit Ward and Big Bad Curse.
- lowered Guard Tower health to 400 from 500, 1 fortified armour instead of 5 heavy armour; halved attackspeed but doubled the damage done per arrow, improved defenses increase the tower attackspeed by 25%, give 2 bonus armour and +200 hitpoints instead of changing armour to fortified
- new hero: Spirit Hunter (ranged Int hero)
Nightelf:
- Druid of the Claw form armour medium (from heavy)
- Archer hitpoints to 270 (from 245)
- Dryad Hitpoints to 465 (from 435), cost to 170g/60l
Bloodelf:
- Carpenter lumber gathering rate doubled (2 per hit instead of 1)
- farms provide 15 food now, removed food bonus from Energy Core
New base defense mechanics:
* Renamed Energy Core to Sentry Core, now has 800 hitpoints / 3 heavy armour
- constantly generates and stores energy and distributes it to Arcane Patrollers nearby
- Arcane Patrollers can be trained from the Sentry core. The Patrollers permanently consume energy that has to be recharged. Whenever a Patroller runs out of power, the Patroller shuts down and can no longer move or attack. To activate it again it needs to be recharged with a Power Core (Item that can be bought in the Shop). Alternatively it's possible to build a Sentry Core next to it to recharge the Patroller.
- Reworked Winged Serpent, renamed to Dragonhawk Rider. Can use Arcane Slivers on attack that deal area damage and add 25% received damage from magic and spells to the affected units.
- renamed Vindicator to Spellbreaker, added Spellsteal and Feedback to it.
- Sunstrider requires Sun's Pride Monastery now
- lowered Windweaver and Defender hitpoints
Fel Orc:
- New gameplay mechanic : Fountain of Blood:
The fountain of Blood is now a vital part of the Fel Orc race. He costs 200g now and can be built after an Altar of Chaos. When finished, it feeds on Fel Orc units causing damage and killing enemy units. The stored power can be used to heal Fel Orc units. Furthermore, the Chaos transformation takes place on the fountain, you can order your units to drink from the Fountain and make them gain demonic strength, resulting in chaos damage and the unit becoming a demon (damageable by holy light and/or healed by Death Coil).
- Renamed Mainhalls to Hellfire Outpost, Hellfire Fortification, Hellfire Citadel
- Renamed Mosher to Berserker, lowered Hitpoints to 600 from 850, increased damage to 15-27
- lowered Marauder hitpoints to 460 (from 550), tweaked damage, increased base speed to 320
- renamed Rogue Shaman to Earthbreaker, new abilities (initiate - adept - master)
1) Ruined Earthfury - autocast, applies a debuff to enemy units, lowering their damage and attackspeed
2) Noxious Cyclone - summons a slowly moving Cyclone that damages all enemy units in range by 1% of their base hitpoints and slow them by 60%. Also deals considerable damage to buildings
3) Tainted Elemental Wrath - applies a damage buff to your own units, granting melee units splash damage
- Necrolyte new abilities (initiate - adept - master)
1) Unholy Power - adds bonus armour to the unit and adds the "Demon" classification
2) Death Pact - can heal "demon" classified units or damage living ones
3) Unholy Army - summons skeletal Orcs from corpses
- Slayer Cultist require Hellfire Fortification; new ability:
1) Demonic Shock: Dispels buffs and deals damage to summons; if target is an enemy it is silenced and takes damage
- Shredder requires Hellfire Citadel
- Taskmaster role now "heavy melee" tier 3 unit. Increased damage to 27-34, attackspeed 1.9
- Reworked Heroes:
- Enforcer:
1) Ensnare - snare a target to the ground
2) Killing Command - increases damage for all surrounding units at the cost of armour
3) The Great Hunt - increases movementspeed. Affected units can feast off enemy units, restoring health with each attack
4) ???
- War Chief, renamed to Blademaster:
1) Fierce Leap - leaps into combat, knocking enemy units away and deals damage to them.
2) Amok - slashes through enemy units surrounding the blademaster, dealing damage and lowering their armour
3) Frenzy - upon attacking, the blademaster can enter a frenzy state, increasing his attackspeed significantly
4) Demonic Infusion - transforms the Blademaster into a demonic form with more hitpoints and chaos damage
- Bladewind Fayde, renamed to Cultist Fayde:
1) Crippling Arrows - attacks slow enemy units and lower their damage
2) Shield of Despair - applies a shield that reflects damage
3) Shadow Walk - ???
4) Shroud of the Occult - shields all nearby units, making them immune to magic damage and spells
Warlock: New model, new abilities:
1) Fel Flames - cone shaped area damage spell.
2) Drain Life - continually drains hitpoints from a target enemy.
3) Life Tap - sacrifices life to regain mana.
4) Rain of Destruction - channels destructive forces. Summons Chaos Meteors from the sky that damage and slow everything on the map
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