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#1

Bloodelf Building & unit guide

in Sun's Pride Sanctuary Wed Mar 20, 2013 4:10 pm
by DarcReaver

Buildings

Tier 1:

Arcane Sanctuary



Upgrades to: Sin'dorei Sanctuary, Sun's Pride Sanctuary
Upgrades available: Backpack
Trains: Carpenter


Main building. Carpenters can return Gold and Lumber to it.


Garrison



Upgrades available: Whistling Bows, Defensive Training, Avenger's Shield, Arcane Glaives
Trains: Windweaver, Defender, Vindicator


Basic troop production building.


Farm




Produces food.


Forge




Upgrades available: Enchanted Swords, Enchanted Armour, Enchanted Arrows

Upgrades weapons and armour for Bloodelf units. Requirement for some upgrades and abilities.



Altar




Units available: Bloodknight, Farstrider, Priestess of the Sun, Arcane Mage

Trains and revives heroes.


Sentry Tower

Upgrades to: Arcane Tower

basic Base defense. Attacks with a magical missile which bounces upon 2 enemies.


Carpentry



Upgrades available: Improved Lumber harvesting
Trains: Ballistas


Siege workshop and lumber camp.


Arcane Vault



Buildable shop. Contains various items depending on your tech level.




Tier 2

Sanctuary of the Sun



Upgrades available: Sunseeker Adept Training, Pyromancer Adept Training, Supression Fire
Trains: Sunseeker, Pyromancer, Sunstrider


Advanced production building, produces main spellcasters and Sunstriders, a magical archer unit.

Sanctuary of the Moon



Upgrades available: Duskblade Summoner Adept Training, Duskblade Crusader Adept Training
Trains: Duskblade Crusader, Duskblade Summoner.


Advanced production building, produces supportive and counterspellcasters.




Tier 3:


Dragonhawk Aviary



Upgrades available: Winged Serpent Adept Training
Trains: Winged Serpents


Flyer building. Trains Winged Serpents, which act as anti air and heavy air support.




TBC Staff

Last edited Thu Mar 21, 2013 1:39 am | Scroll up

#2

RE: Bloodelf Building & unit guide

in Sun's Pride Sanctuary Thu Mar 21, 2013 1:35 am
by DarcReaver

Units

Tier 1:

Windweaver

Hp: 445
Armourtype: unarmoured
Damage: 17-21 pierce damage, 1.7s cooldown
Cost: 175g/15w 3f


Basic archer unit. Powerful in bigger numbers. Can be upgraded with Defensive Training, which changes their armourtype to medium.

Abilities:

Whistling Bow (passive): Shoots 2 arrows per attack.

Defender

Hp: 520
Armourtype: heavy
Damage: 17-19 normal damage, 1.35s cooldown
Cost: 195g/30w 3f


Basic melee unit. Can be upgraded with Defensive Training and Avenger's Shield.

Abilities:

Avenger's Shield (active): Increases armour by 3.
Defensive Training (passive): reduces piercing damage by 25%.

Arcane Guardian

Hp: 125
Armourtype: Heavy
Damage: none
Cost: 50g 1f


Light, fast scouting unit

Abilities:

True Sight (passive): Reveals stealthed units.

Voidwraith

Hp: 380
Armourtype: heavy
Damage: 18-22 normal damage, 1.6s cooldown
Cost: none


Summoned unit by using Void Staff. A blocker summon for powercreeping.

Ballista

Hp: 360
Armourtype: Heavy
Damage: 54-78 siege damage, 3,5s cooldown
Cost: 225g/50w 3f


Bloodelf Siege weapon.

Abilities:

(none)




Tier 2

Sunseeker

Hp: 290
Armourtype: unarmoured
Damage: 8-10 magic damage, 2s cooldown
Cost: 155g/15w 2f


Basic Spellcaster.

Abilities:

Sunflare (autocast): enemy units are blinded and have 25% chance to miss on attacks
Phoenix Form (active): Morphs the Sunseeker into a Phoenix. The Phoenix deals magic damage and burns so intensively that he damages himself. When he dies he returns into a Phoenix egg. After a certain time he's reborn.
Ignite (autocast): Ignites enemy units to burn for 10 damage/second. Lasts for 30 seconds


Pyromancer

Hp: 290
Armourtype: unarmoured
Damage: 8-13 magic damage, 1.7s cooldown
Cost: 165g/30w 2f


Basic Spellcaster.

Abilities:

Firebolt (autocast): Adds 10 bonus magic damage on attacks
Feedback (passive): Auto attacks burn 20 mana from enemy units. Only active when Firebolt has been disabled.
Flamestrike (active): Ignites the ground, dealing damage over time to enemy units

Duskblade Summoner

Hp: 345
Armourtype: unarmoured
Damage: 11-17 magic damage, 2s cooldown
Cost: 155g/20w 2f


Supportive Summoner.

Abilities:

Fel Strength (autocast): Increases damage by 20% at the cost of 2 hitpoints/sec.
Summon Voidwalker: Summons a Voidwalker, which has a ranged pierce attack.
Hellfire (active): Fel magic surrounds the target unit, dealing damage over time and preventing the unit from casting spells.

Duskblade Crusader

Hp: 500
Armourtype: medium
Damage: 14-16 normal damage, 1.6s cooldown
Cost: 215g/30w

Counterspell swordsman.

Abilities:

Netherblade (autocast): Attacks deal 10 bonus damage.
Anti Magic Shell (active): Adds a magical shield to the target unit, absorbing magic and spell damage.
Spell Steal (autocast): Steals enemy buffs and transfers debuffs to enemy units.




Tier 3:

Vindicator

Hp: 770
Armourtype: Heavy
Damage: 26-30 normal damage, 1.6s cooldown
Cost: 240g/60w 4f


Heavy melee unit. Has bouncing attacks.

Abilities:

Mana Shield (passive): Taken damage will reduce the Vindicator's mana pool until 0. Each mana point absorbs 2 damage.
Arcane Glaives (passive): Attacks bounce up to 3 times.


Sunstrider

Hp: 485
Armourtype: unarmoured
Damage: 25-37 magic damage, 2s cooldown
Cost: 210g/45w 3f


Mystical archer unit which can ignite enemy units with its attacks.

Abilities:

Saering Arrow (passive): Auto attacks ignite enemy units to burn for 10 damage per second over 5 seconds and lowers their attackspeed by 25%.
Supression Fire (active): Flaming arrows prevent attacked towers from attacking. Furthermore, buildings cannot be repaired while being affected from Supression fire.


Winged Serpent

Hp: 575
Armourtype: small
Damage: 38-44 pierce damage, 2.35s cooldown
Cost: 315/40w 6f


Heavy air unit. Can attack 3 units simultaneously

Abilities:

Mana Shield (passive): Taken damage will reduce the Serpent's mana pool until 0. Each mana point absorbs 1 damage.
Multishot (passive): Attacks up to 3 units.
Arcane Splittering: Enemy units are hit by arcane missiles and have a chance of 33% to miss on attack. Additionally reduces their attackspeed by 50%.




TBC Staff

Last edited Fri Mar 22, 2013 2:12 pm | Scroll up

#3

RE: Bloodelf Building & unit guide

in Sun's Pride Sanctuary Fri Nov 01, 2013 9:14 am
by Krasus • 2 Posts | 4 Points

The Farm is High Elven. You could change it into the human farm.

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#4

RE: Bloodelf Building & unit guide

in Sun's Pride Sanctuary Sat Nov 02, 2013 1:04 am
by DarcReaver

It's the campaign model which is inbuilt in wc3. I chose it for diversity and to reduce file size. TBC already is quite big with 2.3mb for ingame sharing, and with naga the filesize will increase to somewhere around 3.2mb. Also, human farms do not fit because they're too small fro blocking, and they're not really fitting to an elven faction imo.




TBC Staff
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