|
|
Buildings
Tier 1:
Arcane Sanctuary
Upgrades to: Sin'dorei Sanctuary, Sun's Pride Sanctuary
Upgrades available: Backpack
Trains: Carpenter
Main building. Carpenters can return Gold and Lumber to it.
Garrison
Upgrades available: Whistling Bows, Defensive Training, Avenger's Shield, Arcane Glaives
Trains: Windweaver, Defender, Vindicator
Basic troop production building.
Farm
Produces food.
Forge
Upgrades available: Enchanted Swords, Enchanted Armour, Enchanted Arrows
Upgrades weapons and armour for Bloodelf units. Requirement for some upgrades and abilities.
Altar
Units available: Bloodknight, Farstrider, Priestess of the Sun, Arcane Mage
Trains and revives heroes.
Sentry Tower
Upgrades to: Arcane Tower
basic Base defense. Attacks with a magical missile which bounces upon 2 enemies.
Carpentry
Upgrades available: Improved Lumber harvesting
Trains: Ballistas
Siege workshop and lumber camp.
Arcane Vault
Buildable shop. Contains various items depending on your tech level.
Tier 2
Sanctuary of the Sun
Upgrades available: Sunseeker Adept Training, Pyromancer Adept Training, Supression Fire
Trains: Sunseeker, Pyromancer, Sunstrider
Advanced production building, produces main spellcasters and Sunstriders, a magical archer unit.
Sanctuary of the Moon
Upgrades available: Duskblade Summoner Adept Training, Duskblade Crusader Adept Training
Trains: Duskblade Crusader, Duskblade Summoner.
Advanced production building, produces supportive and counterspellcasters.
Tier 3:
Dragonhawk Aviary
Upgrades available: Winged Serpent Adept Training
Trains: Winged Serpents
Flyer building. Trains Winged Serpents, which act as anti air and heavy air support.
TBC Staff
RE: Bloodelf Building & unit guide
in Sun's Pride Sanctuary Thu Mar 21, 2013 1:35 amby DarcReaver
Units
Tier 1:
Windweaver
Hp: 445
Armourtype: unarmoured
Damage: 17-21 pierce damage, 1.7s cooldown
Cost: 175g/15w 3f
Basic archer unit. Powerful in bigger numbers. Can be upgraded with Defensive Training, which changes their armourtype to medium.
Abilities:
Whistling Bow (passive): Shoots 2 arrows per attack.
Defender
Hp: 520
Armourtype: heavy
Damage: 17-19 normal damage, 1.35s cooldown
Cost: 195g/30w 3f
Basic melee unit. Can be upgraded with Defensive Training and Avenger's Shield.
Abilities:
Avenger's Shield (active): Increases armour by 3.
Defensive Training (passive): reduces piercing damage by 25%.
Arcane Guardian
Hp: 125
Armourtype: Heavy
Damage: none
Cost: 50g 1f
Light, fast scouting unit
Abilities:
True Sight (passive): Reveals stealthed units.
Voidwraith
Hp: 380
Armourtype: heavy
Damage: 18-22 normal damage, 1.6s cooldown
Cost: none
Summoned unit by using Void Staff. A blocker summon for powercreeping.
Ballista
Hp: 360
Armourtype: Heavy
Damage: 54-78 siege damage, 3,5s cooldown
Cost: 225g/50w 3f
Bloodelf Siege weapon.
Abilities:
(none)
Tier 2
Sunseeker
Hp: 290
Armourtype: unarmoured
Damage: 8-10 magic damage, 2s cooldown
Cost: 155g/15w 2f
Basic Spellcaster.
Abilities:
Sunflare (autocast): enemy units are blinded and have 25% chance to miss on attacks
Phoenix Form (active): Morphs the Sunseeker into a Phoenix. The Phoenix deals magic damage and burns so intensively that he damages himself. When he dies he returns into a Phoenix egg. After a certain time he's reborn.
Ignite (autocast): Ignites enemy units to burn for 10 damage/second. Lasts for 30 seconds
Pyromancer
Hp: 290
Armourtype: unarmoured
Damage: 8-13 magic damage, 1.7s cooldown
Cost: 165g/30w 2f
Basic Spellcaster.
Abilities:
Firebolt (autocast): Adds 10 bonus magic damage on attacks
Feedback (passive): Auto attacks burn 20 mana from enemy units. Only active when Firebolt has been disabled.
Flamestrike (active): Ignites the ground, dealing damage over time to enemy units
Duskblade Summoner
Hp: 345
Armourtype: unarmoured
Damage: 11-17 magic damage, 2s cooldown
Cost: 155g/20w 2f
Supportive Summoner.
Abilities:
Fel Strength (autocast): Increases damage by 20% at the cost of 2 hitpoints/sec.
Summon Voidwalker: Summons a Voidwalker, which has a ranged pierce attack.
Hellfire (active): Fel magic surrounds the target unit, dealing damage over time and preventing the unit from casting spells.
Duskblade Crusader
Hp: 500
Armourtype: medium
Damage: 14-16 normal damage, 1.6s cooldown
Cost: 215g/30w
Counterspell swordsman.
Abilities:
Netherblade (autocast): Attacks deal 10 bonus damage.
Anti Magic Shell (active): Adds a magical shield to the target unit, absorbing magic and spell damage.
Spell Steal (autocast): Steals enemy buffs and transfers debuffs to enemy units.
Tier 3:
Vindicator
Hp: 770
Armourtype: Heavy
Damage: 26-30 normal damage, 1.6s cooldown
Cost: 240g/60w 4f
Heavy melee unit. Has bouncing attacks.
Abilities:
Mana Shield (passive): Taken damage will reduce the Vindicator's mana pool until 0. Each mana point absorbs 2 damage.
Arcane Glaives (passive): Attacks bounce up to 3 times.
Sunstrider
Hp: 485
Armourtype: unarmoured
Damage: 25-37 magic damage, 2s cooldown
Cost: 210g/45w 3f
Mystical archer unit which can ignite enemy units with its attacks.
Abilities:
Saering Arrow (passive): Auto attacks ignite enemy units to burn for 10 damage per second over 5 seconds and lowers their attackspeed by 25%.
Supression Fire (active): Flaming arrows prevent attacked towers from attacking. Furthermore, buildings cannot be repaired while being affected from Supression fire.
Winged Serpent
Hp: 575
Armourtype: small
Damage: 38-44 pierce damage, 2.35s cooldown
Cost: 315/40w 6f
Heavy air unit. Can attack 3 units simultaneously
Abilities:
Mana Shield (passive): Taken damage will reduce the Serpent's mana pool until 0. Each mana point absorbs 1 damage.
Multishot (passive): Attacks up to 3 units.
Arcane Splittering: Enemy units are hit by arcane missiles and have a chance of 33% to miss on attack. Additionally reduces their attackspeed by 50%.
TBC Staff
RE: Bloodelf Building & unit guide
in Sun's Pride Sanctuary Sat Nov 02, 2013 1:04 amby DarcReaver
It's the campaign model which is inbuilt in wc3. I chose it for diversity and to reduce file size. TBC already is quite big with 2.3mb for ingame sharing, and with naga the filesize will increase to somewhere around 3.2mb. Also, human farms do not fit because they're too small fro blocking, and they're not really fitting to an elven faction imo.
TBC Staff
|
Board Statistics
The forum has 6516
topics
and
6575
posts.
Visitor record: 407 users on Sat Nov 16, 2024 3:15 pm.. |
Forum Software ©Xobor.de | Forum erstellen |