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o.3:
Maps:
Eversong Woods:
- Replaced Goblin Laboratories with Mana/Health Fountains (50/50 chance),
- added new critter type
- introduced a new creep type/Mercenary unit (which one is a secret, test it out yourself )
- replaced Golem spot with new creep types, they have a chance to drop lvl 4 charged & lvl2 charged items
Bloodwater Oasis:
- removed some trees to make attacking the first expansions easier
- removed some unnecessary/weird placed torches
Forgotten Pools:
- unfortunately I had to remove the map due to severe bugs.
Bugfixes & Graphics:
- new color for mapselection, now a bright yellow tone
- fixed missing icons on several maps
- fixedmissing Orc Bunker model on Gnoll Wood, Thunder Lake, Slalom, Eversong Wods, Devils Cauldron, Sunken Temple and Forgotten Pools
- updated Triggers for better performance
- added missing 2nd charge on Defiled Healscroll
- fixed a bug resulting in Sunstriders getting a wrong armourtype after using Suppression Fire
- fixed static HP of Dimension & Demon Gate - now properly get 400 bonus hitpoints per upgrade
- fixed a bug which caused Whistling Bows to selfdamage the Windweaver on weapon upgrade
- fixed missing cooldown on mana scrolls
- added demonic blood to Chaos Slayer Cultist
- reworked some tooltips
- new icons for Arcane Splittering, Multi Shot abilities, Spell Resistance
- new FX for Battle Positions, Arcane Splittering and Winged Serpent basic attacks
- fixed Windweaver cost after Defensive Training has been researched
- replaced Mosher Axethrower model Upgrade
- adjusted Cultist Circle model, looks now more ... evil ^^
Balance:
Bloodelf
- removed speed build from Bloodelves - using more than 1 Worker will have no effect on building speed anymore
- Bloodknight Prayer mana drain incrased to 7 mana (from 5), heals every 2.2s (from 2.0s)
- Increased Defender Hitpoints to 520 (from 505)
- Increased Vindicator Hitpoints to 770 (from 720)
- lowered Avenger's Shield cost t0 75g/75w (from 50g/100w), lowered research time to 32s (from 40s)
- Increased Avenger's Shield armourbonus to 3 (from 2)
- lowered Defensive Training cost to 200g/120w (from 200g/200w)
- lowered Whistling Bows' attackspeed bonus to 15% (from 20%)
- lowered Windweaver damage to 17-21 (from 17-23), lowered attackdamage scaling slightly
- changed Enchanted armour lumbercost to 75/200/325 (from 100/200/300)
- Arcane Glaives now cost 100g/125w (from 150g/100w)
- lowered Arcane Blast manacost to 95 (from 110)
- increased banish time to 12-15-18/16-22-28 (before ulti/after ulti)
- lowered Polymorph mana cost to 70 (from 85)
- lowered Suppression Fire range bonus to 120 (from 150) - total 720 range now
- lowered Marksmanship bonus agility to 7 (from 10), lowered critical damage to 1.5 (from 2)
- Added new unit: Pyromancer; trainable in Sanctuary of the Sun, requires tier 2. Initially can autocast Firebolts, which deal splash magic damage on hit. Can also learn Feedback and Flamestrike.
- Reworked Sunseeker: replaced feedback with phoenix morph. Can be transformed in a Phoenix with a magic attack. The Phoenix burns so intensively that he burns himself. When dying he transforms back in a Phoenix egg and will respawn after a short period of time.
- lowered Duskblade Summoner cost to 155g/20w (from 185g/30g)
- Arcane Splittering now useable on ground and air units (from air units only)
Fel Orcs
- reworked Orc Base defenses: Moved Crippling ability from mainhall to Fel Towers.
- New Building: Fel Tower, replaces the Fel Guard Towers. Has no initial attack but can slow enemy unit's movement/attackspeed. Can be upgraded to a Fel Guard Tower.
- New Upgrade: Fel Guard Tower, enables the Fel Tower to attack enemy units. Cost : 120g/40w, requires an Armoury
- Outrider: replaced Shock wave ability with "Savage Hound". This ability summons a Fel Hound/Fel Stalker/Fel Beast with 350/475/600 hitpoints and 15-18/20-27/28-37 pierce damage. The Summon has 300 range. Costs 75 mana, has 20s cooldown and lasts for 50s. Several Hounds may be summoned at the same time.
- Hellbourne got no splash damage anymore
- increased animate Dead skill recharge to 15s (from 2s), reduced duration to 40s (from 45s). Revives one corpse (from 2), lowered Manacost to 150 (from 175)
- iowered healingtime of Defiled Healing to 30s (from 45s)
- increased Mosher HP to 655 (from 600), lowered buildtime to 27s (from 29s)
- increased Swifter HP to 485 (from 435)
- lowered Marauder Buildtime to 27s (from 29s)
- increased Marauder speed to 360 (from 350)
- lowered Mosher damage to 17-21 (from 20-24)
- Chaos Marauder and Chaos Mosher now consume 4 food (from 3)
- Increased Outrider speed to 360 (from 320), increased Marauder chaos damage to 19 (from 17)
- lowered armoury cost to 160g/30w (from 160g/40w)
- normalized Fel Orc t2 building costs
- lowered Moshpit Lumbercost to 45w (from 50)
- lowered Slayer Cultist damage/chaos damage to 26/26 (from 28/30)
- renamed Bunker to Treasure Vault to avoid confusion for new players. It's no Defensive building afterall
TBC Staff
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